![]() There aren't strengths of that card - it is truly a terrible card. The card which I called hot garbage is precisely that. If they were informed of the possible strengths along with the limitations they may find a fantastic use for it in their own playstyle and group comp. If you're already able to play the class effectively, then you don't need a guide and you may very well experiment with all different kinds of things, which should happen naturally.Ĭalling a card hot garbage strongly discourages your reader from even trying it. If you're in that situation, you're better-served by something effective. ![]() Similarly, here the guides are intended for people who have difficulty succeeding with the class. If you have no trouble doing some activity, you don't get a guide for it. ![]() The purpose of a guide is to help someone who struggles with something. Not because it's offensive or anything but because you may be discouraging players from experimenting with different builds. It may help to tone down some of the language you use to describe cards you don't like. But that would be a "Rat King Guide," not a "Mindthief Guide." That's certainly not optimal for the Mindthief, although I would still try to figure out (and if I created a guide for it, present) the optimal way to play with the Rat King, if I could. Myself I tried to make a Mindthief build/party based around using the Rat King. Now, that's not to say that alternative builds can't exist in the game, I think it's great for people to make alternative build guides. Optimally should certainly be understood as implied - it would be nonsense for a guide to intentionally try to show someone how to do something sub-optimally, no? Here, I'm showing people how to play a Spellweaver (optimally). The definition of a "guide" is something or someone who shows someone how to do something. I must admit that I really don't understand. Otherwise, you can always check out my Spellweaver play from the earlier portion of this campaign here. If you have any questions or feedback, as usual I'm happy to respond here, or you can ask me anything while I'm streaming today at 4 pm GMT+1 (when this post is three hours old) here. This update didn't change much, a bit more support for an alternative build path and some small changes at higher levels, but it also directly incorporated enhancement suggestions into the guide itself, which is something I get asked about a lot. I have time again now, and I will be more focused, so please let me know if something of yours needs to be added and I haven't done it yet, I will take care of it within 24 hours. The holidays have been a very busy time for me personally and I absolutely slacked in my work as a mod. I'll add this to the Class Resources momentarily, but this gives me a good opportunity to say to everyone: if there's something of yours that I was supposed to add to the Class Resources and didn't, please PM me (to avoid clutter in this thread). ![]() I did the Spellweaver first simply because it was the most-requested. I'll be working on updating both starting class and unlockable class guides, although I can't provide a timeline for any of them. Remember that whatever is inside the spoiler tags will be completely dark so you should provide some sort of hint/indication before the tags like so:Īnd don't forget when talking about the locked advanced classes that you can also reference them by their numerical order inside the box.Ĭonsidering the amount that these guides are viewed, many of them really needed to be updated, for a variety of reasons. "Flairs" helps to categorize your post for easier browsing and searching. Follow the rules laid out in the content creator guidelines. In summary, do not link to products which use Gloomhaven assets without Cephalofair Games' permission. Violating posts or comments will be removed without warning.Īll user posts and comments are expected to follow reddiquette.įollow the third-party products rules outlined here. Unrelated posts low effort posts may be removed.įollow the spoiler rules. Posts should be discussion-oriented and related to Gloomhaven. In the process players will enhance their abilities with experience and loot, discover new locations to explore and plunder, and expand an ever-branching story fueled by the decisions they make. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is ideally played over many game sessions.
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